#include "axlActorCurveBSpline.h"
#include "axlActorSurfaceBSpline.h"
#include "axlLightsWidget.h"
#include "axlInteractorStyleRubberBandPick.h"
#include <axlCore/axlPoint.h>
#include <axlCore/axlAbstractView.h>
#include <vtkActor.h>
#include <vtkAssemblyNode.h>
#include <vtkAssemblyPath.h>
#include <vtkCallbackCommand.h>
#include <vtkCamera.h>
#include <vtkCellArray.h>
#include <vtkCellPicker.h>
#include <vtkAreaPicker.h>
#include <vtkDoubleArray.h>
#include <vtkFloatArray.h>
#include <vtkLine.h>
#include <vtkLight.h>
#include <vtkLightActor.h>
#include <vtkLightCollection.h>
#include <vtkObjectFactory.h>
#include <vtkPlanes.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkRendererCollection.h>
#include <vtkRenderWindow.h>
#include <vtkSphereSource.h>
#include <vtkTransform.h>
#include <vtkGlyph3D.h>
#include <vtkSmartPointer.h>
#include <vtkCursor3D.h>
#include <vtkProp3DCollection.h>
#include <vtkProp.h>
#include <vtkPropAssembly.h>
#include <vtkCollectionIterator.h>
#include <vtkCommand.h>
Go to the source code of this file.
#define VTK_AVERAGE |
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Value:c[0] = (a[0] + b[0])/2.0; \
c[1] = (a[1] + b[1])/2.0; \
c[2] = (a[2] + b[2])/2.0;
Definition at line 396 of file axlLightsWidget.cpp.