#include <axlCore/axlFieldDiscrete.h>
#include "axlActorFieldDiscrete.h"
#include "axlActor.h"
#include <axlCore/axlAbstractActorField.h>
#include <axlCore/axlAbstractField.h>
#include <dtkCoreSupport/dtkGlobal.h>
#include <vtkActor.h>
#include <vtkArrowSource.h>
#include <vtkCommand.h>
#include <vtkContourFilter.h>
#include <vtkDataSetMapper.h>
#include <vtkCellData.h>
#include <vtkGlyph3D.h>
#include <vtkHedgeHog.h>
#include <vtkObjectFactory.h>
#include <vtkPointData.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkSphere.h>
#include <vtkSphereRepresentation.h>
#include <vtkSphereSource.h>
#include <vtkSphereWidget2.h>
#include <vtkStreamTracer.h>
#include <vtkTubeFilter.h>
#include <vtkPolyData.h>
#include <vtkUnstructuredGrid.h>
#include <vtkExtractUnstructuredGrid.h>
#include "axlActorDataDynamic.h"
#include <axlCore/axlAbstractFieldDiscrete.h>
#include <vtkIntArray.h>
#include <vtkFloatArray.h>
#include <vtkDoubleArray.h>
#include <vtkDataArray.h>
#include <axlCore/axlAbstractSurfaceBSpline.h>
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